Wednesday , January 27 2021

Tetris Effect Review



Whether it is monochrome in grayscale a wounded bully or bright colors of a flat-screen TV, Alexey Pajitnov's extraordinarily simple tetris has an almost hypnotic effect. When you stop playing your brain, you can not let those six shapes go, throwing them on the back of the eyelids, the side of the buildings or mirroring the morning while brushing your teeth. It is known as Effect Tetris, and while experienced by players at the beginning of Tetris, 2018 is the year in which it becomes real.

Tetsuya Mizuguchi is a developer of games that has built the last part of his career on games that bore the player in a similar way. Rez and Lumines are both games whose aural and visual stimulation are dynamic elements of the game's fundamentals; inseparable and essential. Applying the same ethos to Tetris led to a drunken experience, bringing spectacular modernity to a timeless classic.

There is a point when you play Tetris and everything seems to fade. Tetris Effect has one more step by bringing the game to PSVR, along with the usual HDR 4K presentation, in which the closed circuit of the headset, player and controller is the only reality. In the Main Journey mode – a collection of stacks tied together in a series of EP-like sets, you still try to remove lines from the playing field by matching the shape together but when you combine the low latency response of the PSVR screens, always visual change and wire to music, the heart-filled melody of physics and experience Tetris Effect still offers one of the most convincing arguments for virtual reality.

If a Tetris (four rows) was previously the largest set of blocks you could clarify in the classic version of the game, in Tetris Effect there is a possibility to delete an Octotris (eight), a Dodecatris (twelve ), Decahexatris (sixteen) and incredibly twenty lines of Ultimatris. To do this, you must build the zone counter by removing regular lines before entering the freezing area and giving you the chance to continue making matches before the meter expires and return to normal. It's a fantastic addition to the formula, giving veterans something new to watch while buying the newcomers a few seconds needed to try to re-initiate.

Although it has long been a part of the Tetris Guideline, Purists can also change their ability to keep track, as first encountered in The New Tetris on the N64, but has become a standard in standard Tetris games since then. It is perfect for those moments where the falling piece will not go anywhere or to store the right block of the killer to give up an instant tetris. It has the added advantage of resetting a falling block as well, and can save you from a high-end punch in a crucial moment. It can make the game easier than it once was, certainly, but both Zone and Hold feel perfectly in line with the aesthetics of this game and its accompanying perspective.

It's impossible to talk about the Tetris effect without focusing on the soundtrack and it's just as joyous, exciting, touching your feet, relaxing, punishing, provoking and nervous, as you could hope. From chilly ambient electronics, through discordant jazz in the lounge to the rising trance, there is no stick in the lot. Lumines loyal defenders at Mizuguchi will fully fall in love with the interactive album they put together.

The Tetris effect is, with all the intentions and purposes, Tetris X Lumines and ordinary Lumines players will recognize the collaboration of sounds and beats that accompany each turn or drop of form. In the same way as the masterpiece of Mizuguchi's previous puzzle, your actions become part of orchestration, ascending and descending with the flow and flow of the game, and adding to your own contribution alongside.

Tetris Effect still has the ability to constantly capture the player, whether it's blocks that seem to be made of snowball – every spin accompanied by the sound of feet in fresh snow – or the average speeds of speed they set the fire on fire while everything becomes unclear. You will find yourself coming out of these sections without breath and edge, your expectations of what Tetris "is" completely shattered.

In addition to Journey's main mode, there is a wide variety of alternatives that can be found in the Effects section, where players can choose a way depending on the "effect" they are looking for, whether Classic, Focus or Aventuros, over time what those who are looking for relaxation to choose for relaxation.

The classic marathon mode lets you work on cleaning 150 lines and remove the Focus counter, but it retains the ability to hold a block. Adventurous in the meantime throws you a mixed bag of types of games, whether you delete the blocks closed in Purify mode or try to do them through a marathon run with a random series of effects that try to escape you.

After a few sessions in each, the Relax section can become even more appealing, with a number of ambitious playlists and a flawless rule that keeps everything beautiful and quiet. It's fantastic to have all the different options, but still I woke up back to the Central Journey experience for just one shot at my big score. No matter how you play, there are chances to see much more than the blocks that rotate when you close your eyes.

  • Visual and spectacular from a phonetic point of view
  • The new additions to the formula feel natural
  • Wide range of modes and levels
  • Moving back to the standard game after VR is a shock
  • It's still Tetris

Sometimes spiritual, transcendental and similar to zen, to other charisma, heart-filled and emotional, Tetris Effect is the play of year-on-year material and essential on the PlayStation VR.

Score: 10/10


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