Saturday , March 6 2021

What do Diablo Immortal decision makers say about fans' criticism? (Podcast)



At BlizzCon I talked to developers Diablo Immortal. At BlizzCon I talked to developers Diablo Immortal.

How Much is Diablo in Immortal? Above all, we wanted to find out that in our BlizzCon interview with developers. The rendered demo left many things to be desired: inventory, mana, character progress, and most of the new MMO features. So what's going to be for a game when it's over? We talked about it with two Blizzard developers.

Did you miss the episode? Here are all the podcast episodes in the overview

It was also what developers at overwhelming negative community feedback also tells if it could be a mistake to present the game in its current state.



Helen Cheng






Helen Cheng is Senior Game Designer at Diablo Immortal and has collaborated with Blizzard on Cataclysm, Mist of Pandaria, Warlords of Draenor since 2010. She is primarily responsible for Dungeons, Territories, Quests and Story.



Dan Elggren






Dan Elggren is a Blizzard production director responsible for creating new games. He previously worked at Battle.net, Command & Conquer 3 and Medal of Honor.

As always, you can download the podcast below listen directly to your browser or click the blue link to download. For some browsers you have to right-click and select "Save target as". Plus, there's a great Plus RSS feed that lets you automatically upload all public episodes and podcasts to your smartphone.


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