Friday , January 15 2021

5 things you could love about "Hitman 2" and 3 you could not – Brinkwire



When I finally got to play Hitman Before putting together the 2016 games of the year's list, I was upset. Although the individual parts of the Hitman it might not have been revolutionary, the sum of its parts was. Hitman has done something that no other game even tried: setting the players lost in sandboxes with complicated design with an unlimited number of ways to achieve their goal and reward creativity.

IO Interactive developer had a difficult line to continue with, because he did not need to fix anything that was not broken but knew he could improve the game infrastructure. While there are still some outstanding issues that need to be addressed, Hitman 2 is the natural evolution of one of the most exciting franchises of this generation.

When I beat the final mission of 2016 Hitman, all I wanted was more. More expansion sites with hundreds of civilians and unlimited possibilities. More tools for sending my goals. Hitman 2 is exactly what I imagined it would be – both a continuation and an extension of a brilliantly executed idea perfectly.

Once again, you will explore six diverse, profound and dynamic locations. Once again, you will have to take advantage of the people and objects around you to complete your mission. And again, the more you accomplish during a mission without being caught, the more experience you will have at the end.

But the changes are enough to do Hitman 2 I feel like more than just a packet of levels or an expansion for the first game. Agent 47 can mix in the crowd, hide in high grass, use mirrors to see the targets around the corners, and even use his famous briefcase. Some of these improvements were immediately evident, while others almost totally missed each other, but each of the gameplay and UI changes are positive.

IO Interactive has completely renewed the progression system in Hitman 2and though it might be just as functional, the way you gain experience for everything you do, the discovery of areas on a map to complete mission stories, to silence everyone you come into contact with is in a much more satisfactory.

After completing the mission, you will see a new overview that will make you see all the discoveries you have made and the challenges you have completed. All of this offers experience that goes to your level of craftsmanship for that individual level as well as the total level you can see at any time on the menu screen. Leveling gave me a carrot to follow, and while the game is good enough to not need one, I can see myself turning around more often to follow it.

Hitman was one of my favorite games in 2016, which is why I was delighted to learn that the whole game was packed in Hitman 2 also. If you owned the first game, you will receive it Hitman Legacy Pack Free, which brings the six original missions to the smooth sequel. Not only have the locations been visually remodeled, but also all the features Hitman 2 were also adopted.

Whether you've played the first game since it's out, missed it altogether, or just want to play through these missions again with all wrinkles and follow-up supplements, Legacy Pack is a smart move.

What's so exciting Hitman 2 is its potential. Hitman should have been a foundation on which the developer could build a franchise for many years without having to launch a complete new game, as Bungie did with Destiny 2. But it was not that big enough for many reasons.

The patient is a virtue however, and Hitman 2 seems to be set up to achieve what has failed. At the top of the twelve sands you can explore now, the game also includes brilliant targets, escalations, contracts, challenges, a Sniper assassination mode, and a new multiplayer Ghost Mode that binds two assassins with racing to kill five targets in front of your opponent. Hitman 2 is much higher than Hitman 1 at launch.

Whether you sit down in the lively streets of Mumbai, serving family fried potatoes in Whittleton Creek or causing a disaster in the garage in the middle of a Miami Formula 1 race, you will be constantly surprised and delighted by the worlds contained Hitman 2 must offer.

I can not say for sure if I prefer the six chosen locations Hitman 2 (Hawke Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek and Sgàil Island) over the first game locations, but the best thing about Hitman 2 is that I do not have to choose. What I'm going to say is that each of them is unique enough to guarantee many playthroughs, and just writing about them makes me want to go back and find what I missed.

If you hope that IO Interactive will reinvent the wheel with its continuation, you will be disappointed Hitman 2. Think of this as increasing the cost of living – it is more than you have received before, but it will not change the way it works. Agent 47 is still the same wrong assassin he had two years ago, and while he has some new tricks in his sleeve, his methods are familiar and the structure is the same.

The story missions are almost the same as in the first game, following the mission stories that will lead you directly to your target, a great variety of disguise for the don and the inevitable chaos that results when you get lost. As I said earlier, that was exactly what I wanted from a new one Hitman game, but also pretty much what I expected the same, but if the first game did not win you, Hitman 2 it will not do much to change your mind.

Just as the game itself is the carbon copy of its predecessor, the whole story is once again very thin, raising the place where the first game remains and scrambling about ICA and the mysterious past of Agent 47 in the cutscene (not animated, indicate) between missions. Given how much disorder it was behind the scenes and how lucky the team is Hitman 2 there is not at all, I do not support the lack of animated cutscene against them in the smallest, but if it was a stylistic choice or not, it did not work for me.

At the end of the day, it was restarted Hitman the series is about massive sands and creative problem solving. It's not that it needs a compelling narrative to bind together, but Hitman 2 does not do enough to build at any moment IO Interactive could have established through the campaign the first game.

The most frustrating element in Hitman 2 by far there must be the difficult delays between salvations and tasks. Hitman 2 encourages trial and error – is the cornerstone of the game – but to get back and try again, you have to save and upload the game. You will end up doing this countless times during the campaign, but the seconds you will lose while waiting for the menu to load will begin to wear almost immediately.

I can not emphasize enough how often the simple act of loading a rescue has brought me out of the game. I played Hitman 2 on a PS4 Pro, so I can not compare it to any other version, but this is by far the biggest complaint.

I've always had a tense relationship with stealth games-the genre intrigued me, and some of my favorite games in recent years have a lot of focus on stealth, but they're not always patient enough to see them all the way. For whatever reason, Hitman managed to avoid this trap in 2016, and two years later, Hitman 2 he did well. Hitman The games know when to hold your hand and understand when to let go.

While I'd like to see IO Interactive take more risks with both the story and mission structure, the locations are as stunning and inventive as ever and I'm sure I'll get to assassinate myself all the time , especially with regard to adding live content in the coming weeks and months.


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