Wednesday , August 17 2022

Battlefield V Review


A year ago, an otherwise fantastic game, The Star Wars II War, launched in a deadly controversy because of the EA's impetus for what was rightly called a pay-to-win model. The uproar was so severe that it had the positive effect of pushing the publisher to modify the game's economy, but it also had the negative effect of asking people to ask questions about what was to become the next DICE battlefield game. A year later, Battlefield V launched without any of these issues and, while introducing some new headaches caused by the publisher, they eventually fail to take too much from another brilliant experience from the first master of multiplayer acquis.

08/11/2018 - Carousel

Battlefield Vthe major title during the summer was that the passing of the season was dead. From the ashes would come a model of a service for games in which freely freed content would be released for all players, so as not to dismantle the game community by separating maps and ways as exclusively paid. This new model is new only for battlefieldbecause it is otherwise extremely popular in games right now, but because it's new in the long series of the DICE game, the distance between what players can expect at launch and what they actually get is more widespread. The new content updates for the game begin just two weeks from now, but with so many game features not appearing over several months, the new gaming service model will leave those who have already adopted it as if they were changing.

Royale firestorm battle does not come until March, and the online co-op mode of the game is still in a few months. Heck, even the Shooting Range and Rush mode, a capsule of the series, are not yet available. Rush's absence is particularly confusing because, along with Conquest, it is one of the most played and most revered modes in the series. Other new ways take her place, but they lack the Rush ladder. Even the Grand Operations of the game, as interesting as trying to bind together a war narrative over the course of several days in the game, fails to fill Rush's big shoes. Those who play battlefield at launch are probably his biggest fans, so you do not have access to Rush is difficult to justify. That being said, many players will probably find a way to forgive the studio, even if it's a practice they will not repeat, because what's at the launch is another example of how good DICE is in the workplace .

Eight new maps transmit players around the world in what is just the latest audiovisual show in the Swedish development house. The Frostbite engine has been criticized for betraying other genres, but is obviously an excellent match for a first-person player. Battlefield V it's great both at the beginning of a round, when the map is pristine, and as the world around the players are in caves with several of the most famous destroyers of the series. It's easy to feel spoiled as a player these days when photorealism is so abundant, but what's most impressive is Battlefield V'S audio design that sets the bar again for all competitors. Game battlefield with the headset is different from any other military shooter on the market, because every major and minor detail is mixed so great and the experience is so immersive and even intimidating at the right times.

The battlefield always looks pretty, but it sounds even better.The battlefield always looks pretty, but it sounds even better.

Changes to teams and roles make playing this year more demanding and rewarding than ever. battlefield he always wanted to play with your colleagues in your mind, but now you are essentially critical to winning if you do not play as a close team. Ammunition is less burdensome, so support players will need to replenish teammates many times. The same is true for doctors who need to regularly remove first aid kits for teammates because there is an active healing system built on the upper part of the slower self-healing system.

New fortification skills means that you can build a profound defense in a round when the battle has ravaged what was once shelters and holes. Any class can build these fortifications, but Support players build them faster, just as anyone can resurrect their teammates, but doctors do it in half-time. You can also customize small but helpful skillful weapons that allow you to choose where your strengths and weaknesses will be. These touches go further to reward players in a way that DICE has always been great at delivery; each role is relevant and useful. It's perhaps the only FPS console that lets you never record a killing and still feel like you've done a lot to help your team win.

As the pay-to-pay pattern disappears, what is replaced is customarily paid optional cosmetics. Each player now has a company in menus, which is basically a range of soldiers and vehicles. The game encourages you to personalize each of them, which for some players will become a costly proposition. You can earn credits in the game to spend without ever betting real money and even if the existence of the store will bother some players, it seems that it is the cost of doing business today in AAA games. If the end result is post-launch free content for everyone paid by community players with the deepest pockets, it is a transaction that will be the best to do.

If you play from left to right in menus, the quality of the war stories rises from the worst to the best.If you play from left to right in menus, the quality of the war stories rises from the worst to the best.

Besides the multiplayer game, the single-player "War Stories" campaign returns in a similar form, saying vignettes of different soldiers from all over the world, rather than a campaign centered on a hero of action. The approach works again, especially because the last story is very memorable, but it is one of the three at launch, compared to five Battlefield 1 on the day of launch, so even here he feels that something is missing. A fourth war story comes at least in early December, and there is always a point where everything post-launch will be free, so it becomes a perspective issue.

Perhaps in time, our minds will learn to accept less now instead of later for free. Maybe we should feel that way already. Maybe it should not. It's hard to say and how you feel about it will determine if you should play Battlefield V soon or wait a few months, but it is already obvious that DICE has created another winner. If you expect to play it later, there is no reason to expect the additions to come will not be great. All Battlefield Vthe strengths are due to DICE, and its few mistakes are clearly editorial decisions.

The list of achievements is quite short for a game of this stature. Only 21 releases are between the players and the finish, and many of them will not take too much extra work. If you play as all classes and fulfill your special abilities, beat story mode on the most difficult issue and watch some other multiplayer landmarks, you will earn 100% relative ease compared to the work of a major video game request. For tips on how to be a better soldier and win the finish, see our Beginner's Guide.

Check out the best Xbox First Person Shooters available in Article 2018 for a collection of other great games in this genre.


We hope that so far it is obvious that he is facing a game this year battlefield. At launch, there are undoubtedly missing some key components, and yet what is there is still so good that some players will probably not care. It feels like everything Battlefield V is right is DICE doing and what's wrong is coming through the editor's mandate. At best, this is the new reality of gaming service models. In the worst case, EA hastened the game in time for the holidays. Fortunately, even if some features are obviously absent, nothing else in Battlefield V he feels ugly. It's a smooth experience, offering yet another audiovisual master class, and it regularly provides a true sense of show in a way that others shot by the console simply can not fit.

Battlefield V


  • New additions to teams and roles make the game deeper and more customizable than ever
  • Superb images and impeccable audio design, truly unparalleled
  • DICE has once again a strong understanding of the pace of stimulation, balancing and war on a large scale


  • The gaming service model lets this entry be more broken than usual on the first day

Ethics statement

The reviewer spent 24 hours in the newest World War II shooter, with the exception of three of those hours coming online. He has gathered 13 of 21 achievements for the 460 Gamerscore. An Xbox One code was provided by the publisher.

Please read our Magazine and the Ethics Statement for more information.

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